Presence and reality judgment in virtual environments:: A unitary construct?

Presence and reality judgment in virtual environments:: A unitary construct?
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DOI:
10.1089/10949310050078760
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发表时间:
2000-06-01
期刊:
CYBERPSYCHOLOGY & BEHAVIOR
影响因子:
--
通讯作者:
Alcañiz, M
Alcañiz, M
中科院分区:
其他
文献类型:
--
作者:
Baños, RM;Botella, C;Alcañiz, M

文献摘要

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存在和现实判断是虚拟现实领域需要考虑的两个重要变量。到目前为止,科学文献已经注意到(并支付)在场的建设,试图提供评估措施,可以抓住这样一个难以捉摸的概念。然而,现实判断的概念受到较少的关注,而且,经常,它已被归入在场的概念。没有太多的努力致力于测试这两个结构是否引用同一个域。这两个变量之间很可能存在关系,但也有可能它们具有不同的域。本工作的目的是设计一个自我报告的措施,评估这两个结构,并进行验证过程与西班牙和北美的样本。
Presence and reality judgment are two important variables to take into account in the virtual reality field. So far, scientific literature has paid (and pays) attention to the construct of presence, trying to offer assessment measures that could seize such an elusive concept. However, the concept of reality judgment has received less attention, and, frequently, it has been subsumed into the concept of presence. Not much effort has been dedicated to test whether or not both constructs refer to the same domain. Most likely there are relationships between both variables, but it is also possible that they have differentiated domains. The aim of the present work is to design a self-report measure that assesses both constructs, and to carry out the validation process with Spanish and North American samples.