Typicality and Object Reference
Typicality and Object Reference
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典型性和对象参考
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发表时间:
2013
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通讯作者:
Kees van Deemter
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作者:
Margaret Mitchell;Ehud Reiter;Kees van Deemter
Typicality and Object Reference Margaret Mitchell (m.mitchell@jhu.edu) Human Language Technology Center of Excellence, Johns Hopkins University Baltimore, MD 21211 USA Ehud Reiter (e.reiter@abdn.ac.uk) Kees van Deemter (k.vdeemter@abdn.ac.uk) Computing Science Department, University of Aberdeen Aberdeen, Scotland AB24 3FX UK Abstract Does the typicality of an object affect how we identify it? When we produce initial reference to a visible object, we are influenced by a variety of factors, including what is visually salient (bottom-up influences) as well as our previous experi- ences with the object (top-down influences). In this study, we seek to understand how the top-down influence of typicality affects initial reference to an object. We use real world, every- day objects, and focus on the visual properties of SHAPE and MATERIAL . Our findings suggest that there is a tendency to select the atypical over the typical. But we have only begun to scratch the surface of understanding reference to real world ob- jects. The annotated corpus from this study is made available for future research on modeling reference in visual domains. 1 Keywords: referring expressions; description; reference; vi- sion; typicality (a) A GRE3D3 scene. Figure 1: Example scenes from the GRE3D3 Corpus and the TUNA Furniture sub-corpus. Participants produce refer- ring expressions such as yellow ball on top of the red cube (GRE3D3) or small fan (TUNA). Introduction I never saw a purple cow. I never hope to see one, But I can say this anyhow: I’d rather see than be one. — Gelett Burgess When we identify an object for a hearer, we have a number of choices to make about what to mention. When the object is visible to both speaker and hearer, properties that help guide visual attention, such as color and size, are particularly infor- mative (Treisman & Gelade, 1980; Wolfe, 2006). Properties that are salient to the discourse or relevant to the speaker and hearer’s previous interactions also affect what we will men- tion and describe (Clark & Wilkes-Gibbs, 1986; Brennan & Clark, 1996; Clark & Krych, 2004). We hypothesize that when we generate initial reference to an object for a hearer, our knowledge about objects of the same type is also likely to affect what we mention. In other words, our understanding of what is typical for an object cat- egory influences the selection of modifiers – the adjectives and longer descriptive phrases – that we produce when we first describe an object. This understanding of what is typical for an object category may stem from stored object proto- types (Rosch & Mervis, 1975; Rosch, C. Mervis, W. Gray, Johnson, & Braem, 1976) or mental representations of simi- lar objects in previous situations (Yeh & Barsalou, 2006; Wu & Barsalou, 2009). Because of typicality, we know that the purple cow mentioned in the example above is remarkable. Previous work on reference has paid little attention to the role of typicality. This is equally true for psycholinguistic 1 http://m-mitchell.com/corpora/typicality corpus/ (b) A TUNA scene. work (Arnold, 2008) and for work on computational mod- els of reference (Dale & Reiter, 1995; Krahmer, van Erk, & Verleg, 2003; Krahmer & van Deemter, 2012). The present study addresses what we believe to be a significant gap in our understanding of reference. We examine the role of typicality in reference to real world, everyday objects, focusing on material and shape properties. Objects are presented so that one of these two properties will distinguish the object. We test whether there is a sig- nificant difference between groups when participants in one may choose between atypical shape or typical material to describe target objects, while participants in a second group may choose between typical shape or atypical material to de- scribe target objects. Our findings suggest that there is a ten- dency to select the atypical over the typical. Although this study focuses on shape and material typical- ity, we release the full corpus from our experiments, anno- tated with a variety of visual properties, in hopes of helping further work in constructing models of reference to real ob- jects. Current available corpora for reference to visible ob- jects, such as the GRE3D3 Corpus (Viethen & Dale, 2008) or the TUNA Corpus (van Deemter, Gatt, van der Sluis, & Power, 2012), were built from reference elicited to graphics of simple objects presented on a computer screen (see Figure 1). In this work, we seek to better understand the rich details of reference in real world visual domains, where a multitude of different visual properties interact. This opens up several aspects of reference that have not been researched before and gives rise to further questions about the factors influencing initial reference and visual object descriptions. We discuss some of these issues, and their implications for a computa-