Synesthesia suit: the full body immersive experience

Synesthesia suit: the full body immersive experience
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联觉套装:全身沉浸式体验

DOI:
10.1145/2945078.2945149
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发表时间:
2016
期刊:
ACM SIGGRAPH 2016 Posters
影响因子:
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通讯作者:
Tetsuya Mizuguchi
Tetsuya Mizuguchi
中科院分区:
--
文献类型:
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作者:
Yukari Konishi;Nobuhisa Hanamitsu;K. Minamizawa;Ayahiko Sato;Tetsuya Mizuguchi

文献摘要

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联觉服在虚拟现实环境中提供身临其境的体验,整个身体都有振动触觉。每个振动触觉致动器都不像传统游戏控制器那样提供简单的振动,而是基于我们在TECHTILE[Minamizawa et al. 2012]技术中开发的触觉设计方法来设计触觉。在使用多通道振动触觉反馈的触觉研究中,Surround haptics [Israr et al. 2012]提出使用游戏椅上间隔的多个振动器来移动触觉触击。然后他们还提出了Po2[Israr et al. 2015],它通过基于心理物理研究提供手部振动来显示基于手势的游戏的触觉错觉。
The Synesthesia Suit provides immersive embodied experience in Virtual Reality environment with vibro-tactile sensations on the entire body. Each vibro-tactile actuator provides not a simple vibration such as traditional game controller, but we designed the haptic sensation based on the haptic design method we have developed in the TECHTILE[Minamizawa et al. 2012] technology. In haptics research using multi-channel vibro-tactile feedback, Surround Haptics [Israr et al. 2012] proposed moving tactile strokes using multiple vibrators spaced on a gaming chair. And then they also proposed Po2[Israr et al. 2015], which shows illusion of tactile sensation for gesture based games by providing vibrations on the hand based on psycho-physical study.