A Peer-to-Peer Message Exchange Scheme for Large-Scale Networked Virtual Environments

A Peer-to-Peer Message Exchange Scheme for Large-Scale Networked Virtual Environments
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大规模网络虚拟环境的点对点消息交换方案

DOI:
10.1023/b:tels.0000014789.70171.fd
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发表时间:
2002
影响因子:
2.5
通讯作者:
H. Morikawa
H. Morikawa
中科院分区:
计算机科学4区
文献类型:
--
作者:
Y. Kawahara;T. Aoyama;H. Morikawa

文献摘要

被引文献

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本文提出了一种可扩展的对等通信体系结构,适用于支持网络虚拟环境,不需要昂贵的专用服务器或特殊的基础设施,如组播。实体基于实体之间的距离建立覆盖网络。由于消息交换直接通过最近邻居实体之间的单播处理,因此通信开销保持在较低水平。所提出的架构是高度可扩展的,并适合于在线应用程序,如大型多人在线角色扮演游戏与数十万的参与者,其中影响可扩展性和性能的主要因素是与用户之间的更新消息的交换相关的开销。
This paper presents a scalable peer-to-peer communication architecture suitable for supporting networked virtual environments that does not require costly dedicated servers or special infrastructure such as multicasting. Entities establish an overlay network based on the distance between the entities. As message exchange is handled directly by unicast between nearest-neighbor entities, the communication overhead is kept low. The proposed architecture is highly scalable and suitable for online applications such as massively multiplayer online role-playing games with hundreds of thousands of participants, where the dominant factor affecting scalability and performance is the overhead associated with exchange of update messages between users.