SINGLE-PASS MULTI-VIEW RENDERING

SINGLE-PASS MULTI-VIEW RENDERING
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单通道多视图渲染

DOI:
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发表时间:
2007
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通讯作者:
M. Lab
M. Lab
中科院分区:
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文献类型:
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作者:
T. Hübner;Yanci Zhang;R. Pajarola;M. Lab

文献摘要

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当前立体和多视图显示技术的基本缺点是必须执行多通道渲染(每个单独视图一个通道)和随后的图像合成和掩蔽以生成多立体视图。因此,渲染时间通常随渲染视图的数量线性增加。帧速率的提高可以通过显示前的亚分辨率渲染和外推来实现,但代价是图像质量下降。为了克服这些缺点,我们介绍了一种新的方法来绘制体,点和三角形网格的多视图自动立体显示器。我们的方法利用现代图形处理单元(GPU)的可编程性,在一个单一的渲染通道中渲染多立体视图。视图直接在GPU上计算,包括子像素波长选择性视图。我们精确地描述了我们的算法,并提供有关其实现的细节。实验结果表明,我们的单通道多视图渲染算法相比,标准的多通道渲染方法的性能优势。
The fundamental drawback of current stereo and multi-view display techniques is the necessity to perform multi-pass rendering (one pass for each separate view) and subsequent image composition-and-masking for generating multi-stereo views. Thus the rendering time increases in general linearly with the number of rendered views. An increase in frame-rate can be achieved by sub-resolution rendering and extrapolation before display, at the expense of degraded image quality. To overcome these disadvantages, we introduce a new method for rendering volumes, points and triangles meshes on multi-view auto-stereoscopic displays. Our method exploits the programmability of modern graphic processing units (GPUs) for rendering multi-stereo views in a single rendering pass. The views are calculated directly on the GPU including sub-pixel wavelength selective views. We describe our algorithm precisely and provide details about its implementation. Experimental results demonstrate the performance advantages of our single-pass multi-view rendering algorithms compared to the standard multi-pass rendering approaches.