LEM-An approach for physically based soft tissue simulation suitable for haptic interaction
LEM-An approach for physically based soft tissue simulation suitable for haptic interaction
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LEM-一种适用于触觉交互的基于物理的软组织模拟方法
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通讯作者:
Ivan F. Costa
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作者:
R. Balaniuk;Ivan F. Costa
This paper presents LEM Long Elements Method, a new approach for physically based simulation of deformable objects, suitable for real time animation and haptic interaction. The method implements a static solution for elastic global deformations of objects lled with uid based on the Pascal's principle and volume conservation. The physics of the objects are modeled using bulk variables: pressure, density, volume and stress. The volumes are discretised in long elements. This discretisation has two main advantages: the number of elements used to ll an object is one order of magnitude less than in a discretisation based on tetrahedric or cubic elements; the graphic and the haptic feedback can be directly derived from the elements, and no intermediate geometric representation is needed. The use of static instead of PDE equations avoids all the problems concerning numerical integration, ensuring stability for the simulation and for the haptic rendering.