An Analysis of Scalable GPU-Based Ray-Guided Volume Rendering.

An Analysis of Scalable GPU-Based Ray-Guided Volume Rendering.
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DOI:
10.1109/ldav.2013.6675157
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发表时间:
2013-10
期刊:
Proceedings. IEEE Symposium on Large-Scale Data Analysis and Visualization
影响因子:
--
通讯作者:
Krüger J
Krüger J
中科院分区:
其他
文献类型:
--
作者:
Fogal T;Schiewe A;Krüger J

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Volume rendering continues to be a critical method for analyzing large-scale scalar fields, in disciplines as diverse as biomedical engineering and computational fluid dynamics. Commodity desktop hardware has struggled to keep pace with data size increases, challenging modern visualization software to deliver responsive interactions for O(N3) algorithms such as volume rendering. We target the data type common in these domains: regularly-structured data. In this work, we demonstrate that the major limitation of most volume rendering approaches is their inability to switch the data sampling rate (and thus data size) quickly. Using a volume renderer inspired by recent work, we demonstrate that the actual amount of visualizable data for a scene is typically bound considerably lower than the memory available on a commodity GPU. Our instrumented renderer is used to investigate design decisions typically swept under the rug in volume rendering literature. The renderer is freely available, with binaries for all major platforms as well as full source code, to encourage reproduction and comparison with future research.