Biofeedback Game Design

Biofeedback Game Design
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生物反馈游戏设计

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通讯作者:
Roberto Júnior
Roberto Júnior
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作者:
F. Luz;Nuno Fachada;Roberto Júnior

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该项目旨在探索玩家在游戏过程中的心理效应,以及游戏设计师如何通过生物反馈信息(生理传感器)和某些游戏机制的实施来操纵玩家的感觉。在初始阶段,该项目的目标是研究参与者对不同视觉和声音刺激的生理和心理反应,使用3D建模的数字空间模拟,具有真实的环境的逼真纹理,并且可以在VR中进行交互。作为一个案例研究,我们提出了一个沉浸式的模拟策略类游戏(VR)的游戏机制的变化,根据从参与者收到的各种信号和一个大的焦点组的结果,大学巴和马的学生。我们将使用BiosignalsPlux设备、Unity图形引擎、Oculus VR Kit和Leap Motion工具来验证这项研究以及未来可以在游戏和心理学领域进行研究的游戏。
This project aims to explore the psychological effect of the player during gaming and how reciprocally game designers can manipulate the sensations of the player through biofeedback information (physi - ological sensors) and implementation of certain game mechanics. In an initial phase, the objective of the project is to study the physical and psychological response of the participants to different visual and sound stimuli using the simulation of a digital space modeled in 3D, with verisimilar textures of real environments and that can be interacted in VR. As a case study, we present an immersive simulation game (VR) where the game mechanics change, according to the various signals received from the participant and the results of a large focus group of university Ba and Ma students. We will use BiosignalsPlux devices, the Unity graphics engine, Oculus VR Kit and Leap Motion tools to validate the study and the future work for an game that could be studied in the field of games and psychology.