Minimum-Time Reachability in Timed Games
Minimum-Time Reachability in Timed Games
复制标题
限时游戏中的最短时间可达性
DOI:
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复制
发表时间:
2007
期刊:
影响因子:
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通讯作者:
Jean
中科院分区:
文献类型:
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作者:
Thomas Brihaye;T. Henzinger;Vinayak S. Prabhu;Jean
We consider the minimum-time reachability problem in concurrent two-player timed automaton game structures. We show how to compute the minimum time needed by a player to reach a target location against all possible choices of the opponent. We do not put any syntactic restriction on the game structure, nor do we require any player to guarantee time divergence. We only require players to use receptive strategies which do not block time. The minimal time is computed in part using a fixpoint expression, which we show can be evaluated on equivalence classes of a non-trivial extension of the clock-region equivalence relation for timed automata.
DOI:
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发表时间:
2007
期刊:
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影响因子:
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作者:
Marcin Jurdzinski
通讯作者:
Marcin Jurdzinski