Investigating how speech and animation realism influence the perceived personality of virtual characters and agents

Investigating how speech and animation realism influence the perceived personality of virtual characters and agents
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研究语音和动画现实主义如何影响虚拟角色和代理的感知个性

DOI:
10.1109/vr51125.2022.00018
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发表时间:
2022
期刊:
2022 IEEE Conference on Virtual Reality and 3D User Interfaces (VR)
影响因子:
--
通讯作者:
Cathy Ennis
Cathy Ennis
中科院分区:
--
文献类型:
--
作者:
Sean Thomas;Ylva Ferstl;R. Mcdonnell;Cathy Ennis

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虚拟角色和代理人所描绘的个性被认为会影响我们对数字应用程序的感知和参与方式。理解语言和动画的特点如何推动塑造个性,可以让我们有意地将角色设计得更加个性化和引人入胜。在本研究中,我们使用来自各种演员的无脚本对话的表演捕捉数据来探索与语言和动作模式相关的感知结果。具体来说,我们将完全表演驱动的角色与生成手势和合成语音塑造的角色进行了对比,分析了每种影响的特征如何根据五大人格特征塑造个性。我们发现对言语和动作的处理对这些特征有混合的影响,我们的结果突出表明,动作是描述外向性的主要方式,而言语是沟通宜人性和情绪稳定性的主要方式。我们的研究结果可以支持扩展现实(XR)社区开发虚拟角色、社会代理和3D用户界面(3DUI)代理,描绘一系列目标人物。
The portrayed personality of virtual characters and agents is understood to influence how we perceive and engage with digital applications. Understanding how the features of speech and animation drive portrayed personality allows us to intentionally design characters to be more personalized and engaging. In this study, we use performance capture data of unscripted conversations from a variety of actors to explore the perceptual outcomes associated with the modalities of speech and motion. Specifically, we contrast full performance-driven characters to those portrayed by generated gestures and synthesized speech, analysing how the features of each influence portrayed personality according to the Big Five personality traits. We find that processing speech and motion can have mixed effects on such traits, with our results highlighting motion as the dominant modality for portraying extraversion and speech as dominant for communicating agreeableness and emotional stability. Our results can support the Extended Reality (XR) community in development of virtual characters, social agents and 3D User Interface (3DUI) agents portraying a range of targeted personalities.
DOI: 10.1037/0022-3514.77.6.1296
发表时间: 1999-12-01
影响因子: 7.6
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