Investigating how speech and animation realism influence the perceived personality of virtual characters and agents
Investigating how speech and animation realism influence the perceived personality of virtual characters and agents
复制标题
研究语音和动画现实主义如何影响虚拟角色和代理的感知个性
DOI:
10.1109/vr51125.2022.00018
复制
发表时间:
2022
期刊:
影响因子:
--
通讯作者:
Cathy Ennis
中科院分区:
文献类型:
--
作者:
Sean Thomas;Ylva Ferstl;R. Mcdonnell;Cathy Ennis
The portrayed personality of virtual characters and agents is understood to influence how we perceive and engage with digital applications. Understanding how the features of speech and animation drive portrayed personality allows us to intentionally design characters to be more personalized and engaging. In this study, we use performance capture data of unscripted conversations from a variety of actors to explore the perceptual outcomes associated with the modalities of speech and motion. Specifically, we contrast full performance-driven characters to those portrayed by generated gestures and synthesized speech, analysing how the features of each influence portrayed personality according to the Big Five personality traits. We find that processing speech and motion can have mixed effects on such traits, with our results highlighting motion as the dominant modality for portraying extraversion and speech as dominant for communicating agreeableness and emotional stability. Our results can support the Extended Reality (XR) community in development of virtual characters, social agents and 3D User Interface (3DUI) agents portraying a range of targeted personalities.
影响因子:
7.6
作者:
Pennebaker, JW;King, LA
通讯作者:
King, LA
DOI:
10.1109/vr46266.2020.00063
发表时间:
2020
期刊:
2020 IEEE Conference on Virtual Reality and 3D User Interfaces (VR
影响因子:
--
作者:
Choudhary, Zubin;Kim, Kangsoo;Schubert, Ryan;Bruder, Gerd;Welch, Gregory F.
通讯作者:
Welch, Gregory F.
影响因子:
4.1
作者:
Freeman, Daniel;Garety, Philippa;Bebbington, Paul
通讯作者:
Bebbington, Paul