Participatory design in refugee camps: comparison of different methods and visualization tools

Participatory design in refugee camps: comparison of different methods and visualization tools
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DOI:
10.1080/09613218.2020.1740578
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发表时间:
2020-03-21
影响因子:
3.9
通讯作者:
Copping, A.
Copping, A.
中科院分区:
工程技术3区
文献类型:
--
作者:
Albadra, Dima;Elamin, Z.;Copping, A.

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流离失所者收容所可能存在社会文化不相容和居住者严重不满的问题。众所周知,分层设计(PD)有助于减少此类问题。这是第一项研究,以调查不同的PD方法在从事和捕捉用户的需求,在难民营的住房设计的有效性。它还旨在确定哪些可视化工具最擅长:吸引参与者;传达设计(例如概念,尺寸和材料);以及促进提出修改。这是一项特别大的研究,有16个讲习班和161名参与者。采用了两种PD方法:(i)设计自己的住所(难民提出他们理想的住所);(ii)调整设计(难民评估和修改现有的住所设计)。(ii)中的避难所使用了三种可视化工具:计算机模型、物理原型和虚拟现实。设计自己的证明不太吸引人,并导致参与者产生类似于他们现有的庇护所的设计。适应设计激发了更多的对话,信息量更大。物理原型促进了住房改造的参与,计算机模型被证明最不能够传达概念,而虚拟现实最擅长传达规模和大小。
Shelters for the displaced can suffer from socio-cultural incompatibility and significant levels of occupant dissatisfaction. Participatory design (PD) is known to help reduce such issues. This is the first study to investigate the effectiveness of different PD methods at engaging and capturing users' needs for shelter design in refugee camps. It also aimed to identify which visualization tools are best at: engaging participants; communicating designs (e.g. concept, size and materials); and facilitating proposing modifications. This is a particularly large study with 16 workshops and 161 participants. Two PD methods were deployed: (i) design-your-own (where refugees proposed their ideal shelter); (ii) adapt-a-design (where refugees evaluated and modified pre-existing shelter designs). The shelters in (ii) were presented using three visualization tools: computer models, physical prototypes and virtual reality. Design-your-own proved less engaging and led participants to produce designs similar to their existing shelters. Adapt-a-design stimulated more dialogue and was more informative. Physical prototypes facilitated engagement in shelter modifications, computer models proved least able to communicate concepts, while virtual reality was best at communicating scale and size.