Code Red: Triage. Or, COgnition-Based DEsign Rules Enhancing Decisionmaking TRaining in a Game Environment

Code Red: Triage. Or, COgnition-Based DEsign Rules Enhancing Decisionmaking TRaining in a Game Environment
复制标题

红色代码:分类。

DOI:
10.1109/vs-games.2009.20
复制
发表时间:
2009
期刊:
2009 Conference in Games and Virtual Worlds for Serious Applications
影响因子:
--
通讯作者:
H. Oostendorp
H. Oostendorp
中科院分区:
--
文献类型:
--
作者:
E. D. Spek;P. Wouters;H. Oostendorp

文献摘要

被引文献

相似文献

严肃游戏在以新颖且引人入胜的方式培训和教育人们方面具有巨大潜力。然而,关于严肃游戏的有效性的实证研究很少,而且尽管早期的研究结果确实指向了较为积极的方向,但对于为什么有些游戏能有效地实现教育目的而有些则不能,人们所知更少。因此,我们设计了一款严肃游戏《红色代码:分诊》,旨在在危机管理培训的背景下对一些基于认知的设计准则进行实证检验。我们的目的是通过实证实验得出一套设计准则,以优化严肃游戏的教学设计,并可用于未来游戏的开发。
Serious games have a great potential for training and educating people in novel and engaging ways. However, little empirical research has been done on the effectiveness of serious games and, although early findings do point in a moderately positive direction, even less is known about why some games succeed in effectively educating while others don’t. We therefore propose a serious game, Code Red: Triage, which is designed to empirically test a number of cognition-based design guidelines in the context of crisis management training. Our purpose is to come to a set of design guidelines through empirical experiments that enhance the instructional design of serious games and can be used in the development of future games.