Motion doodles

Motion doodles
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DOI:
10.1145/1015706.1015740
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发表时间:
2004-08
期刊:
ACM Transactions on Graphics (TOG)
影响因子:
--
通讯作者:
Matthew Thorne;David Burke;M. V. D. Panne
Matthew Thorne;David Burke;M. V. D. Panne
中科院分区:
其他
文献类型:
--
作者:
Matthew Thorne;David Burke;M. V. D. Panne

文献摘要

被引文献

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在本文中,我们提出了一个新的系统,素描的运动的一个字符。该过程首先绘制要设置动画的角色。然后,通过绘制连续的直线、圆弧和循环序列,为角色创建动画运动。这些运动被解析并映射到一组参数化的输出运动,这些运动进一步反映了输入草图的位置和计时。当前系统支持2D中的18种不同类型的运动和3D中的这些运动的子集。该系统是独特的,在其使用的草书运动规范,它的能力,允许快速实验,其易用性为非专家。
In this paper we present a novel system for sketching the motion of a character. The process begins by sketching a character to be animated. An animated motion is then created for the character by drawing a continuous sequence of lines, arcs, and loops. These are parsed and mapped to a parameterized set of output motions that further reflect the location and timing of the input sketch. The current system supports a repertoire of 18 different types of motions in 2D and a subset of these in 3D. The system is unique in its use of a cursive motion specification, its ability to allow for fast experimentation, and its ease of use for non-experts.