Coping with Uncertainty in a Location-Based Game
Coping with Uncertainty in a Location-Based Game
复制标题
应对基于位置的游戏中的不确定性
DOI:
10.1109/mprv.2003.1228525
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发表时间:
2003
影响因子:
1.6
通讯作者:
Ju Row
中科院分区:
文献类型:
--
作者:
S. Benford;R. Anastasi;Martin Flintham;Adam Drozd;Andy Crabtree;C. Greenhalgh;Nick Tandavanitj;M. Adams;Ju Row
With location-based games, how you manage uncertainty can make the difference between fun and fiasco. Game designers should know what uncertainties to hide and what to reveal to create an engaging experience. This article describes our experiences, focusing on uncertainty, in publicly deploying an experimental, mobile mixed-reality game called Can You See Me Now?.