Coping with Uncertainty in a Location-Based Game

Coping with Uncertainty in a Location-Based Game
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应对基于位置的游戏中的不确定性

DOI:
10.1109/mprv.2003.1228525
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发表时间:
2003
影响因子:
1.6
通讯作者:
Ju Row
Ju Row
中科院分区:
计算机科学4区
文献类型:
--
作者:
S. Benford;R. Anastasi;Martin Flintham;Adam Drozd;Andy Crabtree;C. Greenhalgh;Nick Tandavanitj;M. Adams;Ju Row

文献摘要

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对于基于地点的游戏,如何管理不确定性可能会带来乐趣或失败。游戏设计师应该知道要隐藏哪些不确定性以及要揭示哪些不确定性才能创造引人入胜的体验。本文描述了我们在公开部署名为“Can You See Me Now?”的实验性移动混合现实游戏时的经验,重点关注不确定性。
With location-based games, how you manage uncertainty can make the difference between fun and fiasco. Game designers should know what uncertainties to hide and what to reveal to create an engaging experience. This article describes our experiences, focusing on uncertainty, in publicly deploying an experimental, mobile mixed-reality game called Can You See Me Now?.