Engaging Airmen with Cyber Education and Training

Engaging Airmen with Cyber Education and Training
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让飞行员参与网络教育和培训

DOI:
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发表时间:
2019
期刊:
影响因子:
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通讯作者:
Mark Reith
Mark Reith
中科院分区:
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文献类型:
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作者:
Landon Tomcho;Mark Reith

文献摘要

被引文献

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一些问题阻碍了美国空军网络教育和培训的有效性,无法确保足够多的飞行员在不同级别的网络教育和培训中做好适当的准备。 “重新思考美国空军网络教育和培训”[1]中提出的框架是对此问题的回应。该框架建议围绕众包内容、社区参与和反馈的理念构建一个平台。本文提出了在平台上实施游戏化和以人为本的设计理念的几种想法,并分析了这如何影响网络开发不同层面的飞行员。提出了与社会参与、将非网络专家引入平台以及可导航的网络主题图相关的想法。这些想法只是可应用于该平台的基本概念的一个子集;来自平台的数据应用于不断定制平台,以最大限度地提高用户参与度,从而最大限度地提高用户的网络知识。
Several issues have impeded the effectiveness of United States Air Force cyber education and training in terms of ensuring that enough Airmen at all different levels of cyber education and training are appropriately prepared. The framework proposed in ‘Rethinking USAF Cyber Education and Training' [1] is a response to this issue. The framework suggests a platform built around the idea of crowd-sourced content, community engagement, and feedback. This paper proposes several ideas of implementing gamification and human-focused design concepts on the platform and includes an analysis of how this can affect Airmen at different tiers of cyber development. Ideas relating to social involvement, introducing non-cyber-experts to the platform, and a navigable cyber topic map are proposed. These ideas are only a subset of the foundational concepts that can be applied to the platform; data from the platform should be used to continuously tailor the platform to maximize user engagement and consequently users' cyber knowledge.