Approaches for teaching computational thinking strategies in an educational game: A position paper

Approaches for teaching computational thinking strategies in an educational game: A position paper
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在教育游戏中教授计算思维策略的方法:立场文件

DOI:
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发表时间:
2015
期刊:
2015 IEEE Blocks and Beyond Workshop (Blocks and Beyond)
影响因子:
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通讯作者:
Zoran Popovic
Zoran Popovic
中科院分区:
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文献类型:
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作者:
Aaron Bauer;Eric Butler;Zoran Popovic

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计算机科学正在扩展到K12教育,许多教育游戏和系统已经被创建来教授编程技能,包括许多基于块的编程环境。计算思维的教学受到了特别的关注,需要更多的研究来使用教育游戏来直接教授计算思维技能。我们建议使用Dragon Architect来调查这一点,Dragon Architect是我们正在开发的基于块的教育编程游戏。具体来说,我们希望研究直接教授计算思维策略的方法,例如在教育游戏中分而治之,以及评估我们方法的方法。
Computer science is expanding into K12 education and numerous educational games and systems have been created to teach programming skills, including many block-based programming environments. Teaching computational thinking has received particular attention, and more research is needed on using educational games to directly teach computational thinking skills. We propose to investigate this using Dragon Architect, an educational block-based programming game we are developing. Specifically, we wish to study ways of directly teaching computational thinking strategies such as divide and conquer in an educational game, as well as ways to evaluate our approaches.