Approaches for teaching computational thinking strategies in an educational game: A position paper
Approaches for teaching computational thinking strategies in an educational game: A position paper
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在教育游戏中教授计算思维策略的方法:立场文件
DOI:
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发表时间:
2015
期刊:
影响因子:
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通讯作者:
Zoran Popovic
中科院分区:
文献类型:
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作者:
Aaron Bauer;Eric Butler;Zoran Popovic
Computer science is expanding into K12 education and numerous educational games and systems have been created to teach programming skills, including many block-based programming environments. Teaching computational thinking has received particular attention, and more research is needed on using educational games to directly teach computational thinking skills. We propose to investigate this using Dragon Architect, an educational block-based programming game we are developing. Specifically, we wish to study ways of directly teaching computational thinking strategies such as divide and conquer in an educational game, as well as ways to evaluate our approaches.