An efficient depth map filtering based on spatial and texture features for 3D video coding
An efficient depth map filtering based on spatial and texture features for 3D video coding
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DOI:
10.1016/j.neucom.2014.11.103
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发表时间:
2016-05
期刊:
影响因子:
6
通讯作者:
Qiuwen Zhang;Ming Chen;Hao-Dong Zhu;Xiaobing Wang;Yong Gan
中科院分区:
文献类型:
--
作者:
Qiuwen Zhang;Ming Chen;Hao-Dong Zhu;Xiaobing Wang;Yong Gan
A depth map is used to synthesize virtual views in the 3D video depth-enhanced format. In contrast to texture video, depth map is characterized by piecewise smooth regions bounded by sharp object boundaries. Conventional video coding standards compress depth map often introduces coding artifacts along the depth map boundary, which severely affects the rendered view quality. To address this problem, we propose an efficient depth map filtering for 3D depth map compression in the high efficiency video coding (HEVC) process. The proposed depth map filtering is designed considering spatial resolution, texture boundary similarity, and coding artifacts features. It consists of a newly designed nonlinear down/up sampling filtering and a depth reconstruction multilateral filtering. Firstly, the depth map is down-sampled and coded with 3D video HEVC. Then in the decoding side, the depth map is up-sampled. Finally, a depth reconstruction multilateral filtering is used to align the object boundaries for the coding artifacts in edges of the decoded depth image. Experimental results demonstrate that the proposed depth map filtering can significantly reduce the bit rate as well as achieving a better quality of the rendered view in comparison with 3D video HEVC test model (3DV-HTM).