Virtual Learning Scenarios for Qualitative Assessment in Higher Education 3D Arts

Virtual Learning Scenarios for Qualitative Assessment in Higher Education 3D Arts
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高等教育 3D 艺术定性评估的虚拟学习场景

DOI:
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发表时间:
2015
期刊:
Journal of universal computer science (Online)
影响因子:
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通讯作者:
E. Redondo
E. Redondo
中科院分区:
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文献类型:
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作者:
Lluís Vicent Safont;Sergi Villagrasa;D. Fonseca;E. Redondo

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使用增强学习技术(TEL),包括沉浸式虚拟现实环境,我们正在寻求实现一种评估3D艺术科目的新方法。我们已经开发了一个基于场景中心课程(SCC)的项目,学生必须使用有助于评估过程的新技术来思考,设计,传达,验证和构建土木项目。我们使用游戏化技术和游戏引擎来评估计划任务,学生可以在其中展示他们在场景中开发的技能。该评估集成在一个3D复杂模型的创建中,重点是在虚拟空间中建造建筑物。整个过程将通过游戏化技术进行,以嵌入3D模型的评估,旨在改善学生的学习。
Using enhanced learning technologies (TEL) including immersive virtual reality environments, we are seeking to achieve a new way of assessing subjects of 3D arts. We have developed a project based on Scenario Centered Curriculum (SCC), where the students have to think, design, convey, validate, and build a civil project using new technologies that help in the assessment process. We have used gamification techniques and game engines to evaluate planned tasks in which students can demonstrate the skills they developed in the scenarios. The assessment is integrated in the creation of a 3D complex model focused on the construction of a building in a virtual space. This whole process will be carried out by gamification techniques to embed the assessment of the 3D models with the objective of improving students learning.