Virtual Learning Scenarios for Qualitative Assessment in Higher Education 3D Arts
Virtual Learning Scenarios for Qualitative Assessment in Higher Education 3D Arts
复制标题
高等教育 3D 艺术定性评估的虚拟学习场景
DOI:
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发表时间:
2015
期刊:
影响因子:
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通讯作者:
E. Redondo
中科院分区:
文献类型:
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作者:
Lluís Vicent Safont;Sergi Villagrasa;D. Fonseca;E. Redondo
Using enhanced learning technologies (TEL) including immersive virtual reality environments, we are seeking to achieve a new way of assessing subjects of 3D arts. We have developed a project based on Scenario Centered Curriculum (SCC), where the students have to think, design, convey, validate, and build a civil project using new technologies that help in the assessment process. We have used gamification techniques and game engines to evaluate planned tasks in which students can demonstrate the skills they developed in the scenarios. The assessment is integrated in the creation of a 3D complex model focused on the construction of a building in a virtual space. This whole process will be carried out by gamification techniques to embed the assessment of the 3D models with the objective of improving students learning.