DESIGN OF BINARY COMPUTER GENERATED HOLOGRAMS BY SIMULATED ANNEALING - CODING DENSITY AND RECONSTRUCTION ERROR

DESIGN OF BINARY COMPUTER GENERATED HOLOGRAMS BY SIMULATED ANNEALING - CODING DENSITY AND RECONSTRUCTION ERROR
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DOI:
10.1016/0030-4018(92)90592-f
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发表时间:
1992-12-15
影响因子:
2.4
通讯作者:
HALL, TJ
HALL, TJ
中科院分区:
物理与天体物理3区
文献类型:
--
作者:
KIRK, AG;HALL, TJ

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迭代计算全息图设计算法,如模拟退火允许高性能的不可分离的衍射元件被设计。以前,必须通过经验手段来选择任何特定设计所需的全息图像素的数量。通过考虑全息图设计所需的自由度的数量之间的一个简单的关系,发现重建误差和像素的数量。通过实验研究发现,这对于二元全息图是正确的。
Iterative CGH design algorithms such as simulated annealing allow high performance non-separable diffractive elements to be designed. Previously it has been necessary to choose the number of hologram pixels required for any particular design by empirical means. By considering the number of degrees of freedom required for hologram design a simple relationship is found between the reconstruction error and the number of pixels. This is investigated experimentally and is found to be correct for binary holograms.