Geometry of Synthesis II: From Games to Delay-Insensitive Circuits
Geometry of Synthesis II: From Games to Delay-Insensitive Circuits
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综合几何 II:从游戏到延迟不敏感电路
DOI:
10.1016/j.entcs.2010.08.018
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发表时间:
2010
影响因子:
--
通讯作者:
Ghica D
中科院分区:
文献类型:
--
作者:
Ghica D
This paper extends previous work on the compilation of higher-order imperative languages into digital circuits [Ghica, D.R., Geometry of Synthesis: a structured approach to VLSI design, in: POPL, 2007, pp. 363–375.]. We introduce concurrency, an essential feature in the context of hardware compilation and we re-use an existing game model to simplify correctness proofs. The target designs we compile to are asynchronous event-logic circuits, which naturally match the asynchronous game model of the language.
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DOI:
10.1016/s1571-0661(04)00026-x
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1999
期刊:
2009 24th Annual IEEE Symposium on Logic In Computer Science
影响因子:
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作者:
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期刊:
Comput. Electr. Eng.
影响因子:
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期刊:
Comput. Electr. Eng.
影响因子:
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作者:
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通讯作者:
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