Physically Based Area Lighting Model for Real-Time Animation
Physically Based Area Lighting Model for Real-Time Animation
复制标题
用于实时动画的基于物理的区域照明模型
DOI:
10.1007/978-3-319-46418-3_7
复制
发表时间:
2016
影响因子:
8.9
通讯作者:
P. Napieralski
中科院分区:
文献类型:
--
作者:
M. Olejnik;D. Szajerman;P. Napieralski
Physically based rendering is not a new concept and it has been pursued in the scientific fields for a long time. However, it has not been until recently that the new generation of game consoles allowed more expensive algorithms to be adapted and computed in real-time constraints. In this paper, we analyse methods of approximating the lighting received from geometrical emitters (area lights) and compare them to the ground truth reference model computed through the Monte Carlo numerical integration algorithm.