Immersion in Digital Games: Review of Gaming Experience Research

Immersion in Digital Games: Review of Gaming Experience Research
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沉浸在数字游戏中:游戏体验研究回顾

DOI:
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发表时间:
2014
期刊:
影响因子:
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通讯作者:
A. Nordin
A. Nordin
中科院分区:
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文献类型:
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作者:
P. Cairns;A. Cox;A. Nordin

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沉浸感是玩数字游戏时广泛重视的体验,但它只是游戏体验的一个组成部分。在本章中,我们将回顾我们与其他用于描述游戏体验的概念相关的沉浸感的具体方法。其中包括:不特定于游戏的概念,例如流和注意力;游戏体验的一般概念化,其中沉浸可以形成部分,例如合并;以及围绕沉浸、参与和参与的特定概念,例如存在和沉浸的其他表述。为了说明在这一领域所做的各种研究,我们详细描述了一个实验,其目的是定位沉浸感与在场的关系。本章作出了三个贡献:一个明确的制定沉浸作为游戏体验的一个方面;概述了国家的最先进的游戏体验研究;和示范的可能性,以实现经验为基础的理解这些丰富的,主观的经验。
 Abstract— Immersion is a widely valued experience when playing digital games however it is only one component of the gaming experience. In this chapter, we review our specific approach to immersion in relation to other concepts that are used to describe gaming experiences. These include: concepts that are not specific to games such as flow and attention; generic conceptualizations of the gaming experience of which immersion may form part, such as incorporation; and specific concepts around immersion, engagement and involvement such as presence and other formulations of immersion. To illustrate the sorts of studies being done in this area, we describe one experiment in detail which aims to position immersion in relation to presence. The chapter makes three contributions: a clear formulation of immersion as one aspect of gaming experience; an overview of the state-of-the-art of gaming experience research; and a demonstration of the possibility to achieve an empirically founded understanding of these rich, subjective experiences.