An Exploration of Users’ Thoughts on Rear-Seat Productivity in Virtual Reality

An Exploration of Users’ Thoughts on Rear-Seat Productivity in Virtual Reality
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虚拟现实中用户对后座生产力的思考探索

DOI:
10.1145/3409251.3411732
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发表时间:
2020
期刊:
12th International Conference on Automotive User Interfaces and Interactive Vehicular Applications
影响因子:
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通讯作者:
A. Butz
A. Butz
中科院分区:
--
文献类型:
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作者:
Jingyi Li;Ceenu George;Andrea Ngao;K. Holländer;Stefan Mayer;A. Butz

文献摘要

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随着当今技术的发展,移动办公已成为一种真正的趋势。借助无线头戴式显示器,我们甚至可以很快在通勤时使用沉浸式工作环境。然而,目前还不清楚这样的虚拟工作场所会是什么样子。考虑到自动驾驶汽车的出现,我们研究了 VR 在当前汽车后座的使用情况。鉴于空间有限,界面如何提高我们的工作效率,同时让我们了解周围环境的本质?在对 11 名通勤者的采访中,他们普遍可以想象在汽车中使用 VR 来工作,但担心自己在 VR 中的身体健康。我们的采访中出现了物理维度上突出的两种首选工作环境以及后座 VR 生产力的三个信息级别:生产力、通知和环境。我们相信访谈结果和提出的信息级别可以启发未来无处不在的生产力应用程序的 UI 结构。
With current technology, mobile working has become a real trend. With wireless head-mounted displays we could soon even be using immersive working environments while commuting. However, it is unclear what such a virtual workplace will look like. In anticipation of autonomous cars, we investigate the use of VR in the rear seat of current cars. Given the limited space, how will interfaces make us productive, but also keep us aware of the essentials of our surroundings? In interviews with 11 commuters, they generally could imagine using VR in cars for working, but were concerned with their physical integrity while in VR. Two types of preferred working environments stuck out in the physical dimension and three information levels for rear-seat VR productivity emerged from our interviews: productivity, notification, and environment. We believe that the interview results and proposed information levels can inspire the UI structure of future ubiquitous productivity applications.