Experiencing the Presence of Historical Stories with Location-Based Augmented Reality

Experiencing the Presence of Historical Stories with Location-Based Augmented Reality
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通过基于位置的增强现实体验历史故事的存在

DOI:
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发表时间:
2017
期刊:
International Conference on Interactive Digital Storytelling
影响因子:
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通讯作者:
Erik Massarczyk
Erik Massarczyk
中科院分区:
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文献类型:
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作者:
Ulrike Spierling;P. Winzer;Erik Massarczyk

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在SPIRIT研究项目中,已经开发了一个基于位置的增强现实(AR)讲故事应用程序,目的是支持在具有文化意义的地方想象生动的历史事件。我们描述了一个展示场景,并报告了在德国巴德洪堡附近的户外博物馆萨尔堡罗马堡垒进行的定量和定性评估。107名随机的志愿者使用这款应用进行了观察,然后填写了问卷,然后用SPSS进行了分析。这款应用的具体特点包括一种新颖的交互模式,它使用移动设备的定位传感器和图像识别来触发内容,将透明视频作为幽灵般的覆盖在环境的相机图像上。本文的结果表明,总体来说,该应用程序是有效的和有趣的使用。此外,关于AR表征的在场体验以及对故事内容的理解和欣赏方面也存在差异。最后,我们讨论了影响结果的参数,并为未来的工作起草了假设。
In the SPIRIT research project, a location-based Augmented Reality (AR) storytelling application has been developed with the goal to support the imagination of lively historical events at places of cultural significance. We describe a showcase scenario and report on its quantitative and qualitative evaluation, conducted at the Saalburg Roman fort, an outdoor museum site near Bad Homburg in Germany. 107 random voluntary visitors were observed using the app, before filling questionnaires that were then analyzed with SPSS. Specifics of the app include a novel interaction pattern that uses positioning sensors of mobile devices and image recognition to trigger content, featuring transparent videos as ghost-like overlays on the camera image of the environment. Results presented in this paper show that in general, the app was effective and fun to use. Further, there have been differences in the experience of presence concerning the AR representation, as well as in the comprehension and appreciation of the story’s content. Concluding, we discuss influencing parameters on the results and draft hypotheses for future work.