Simplification and repair of polygonal models using volumetric techniques

Simplification and repair of polygonal models using volumetric techniques
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DOI:
10.1109/tvcg.2003.1196006
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发表时间:
2003-04-01
影响因子:
5.2
通讯作者:
Turk, G
Turk, G
中科院分区:
计算机科学1区
文献类型:
--
作者:
Nooruddin, FS;Turk, G

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操作多边形模型的两个重要工具是简化和修复,我们提出了基于体素的方法来执行这两项任务。我们描述了一种方法,用于将多边形模型转换为体积表示的方式,处理模型与孔,双壁,和相交的部分。这使我们能够执行多边形模型修复简单地转换模型和体积域。我们还描述了一个新的拓扑改变简化方法,是基于三维形态算子。视觉上不重要的特征,如管和孔,可以通过开和闭形态算子从模型中消除。我们的简化方法接受多边形模型作为输入,扫描转换这些创建一个体积的描述,执行拓扑修改,然后将结果转换回多边形。然后,我们应用拓扑保持多边形简化技术,以产生一个最终的模型。我们的简化方法产生的结果是无处不在的流形。
Two important tools for manipulating polygonal models are simplification and repair and we present voxel-based methods for performing both of these tasks. We describe a method for converting polygonal models to a volumetric representation in a way that handles models with holes, double walls, and intersecting parts. This allows us to perform polygon model repair simply by converting a model to and from the volumetric domain. We also describe a new topology-altering simplification method that is based on 3D morphological operators. Visually unimportant features such as tubes and holes may be eliminated from a model by the open and close morphological operators. Our simplification approach accepts polygonal models as input, scan converts these to create a volumetric description, performs topology modification, and then converts the results back to polygons. We then apply a topology-preserving polygon simplification technique to produce a final model. Our simplification method produces results that are everywhere manifold.