Play Styles and Learning

Play Styles and Learning
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游戏风格和学习

DOI:
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发表时间:
2009
期刊:
影响因子:
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通讯作者:
C. Heeter
C. Heeter
中科院分区:
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文献类型:
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作者:
C. Heeter

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本章回顾了在商业MMO和教育游戏中发现的玩家类型,并提出了游戏风格和学习的调色板,游戏设计师和教育工作者可以更容易地想象(或“画”)他们的目标受众。两项研究显示了调色板可能如何应用。研究1考察了不同游戏奖励模式对玩家类型的影响。研究2比较了一个孩子一台电脑的课堂游戏与同一教育游戏的配对游戏。教育游戏设计和教师在课堂上组织教育游戏的方式都会影响到游戏和学习。玩家原型(通常称为玩家类型)帮助游戏设计师想象潜在玩家的需求和兴趣。考虑学习者类型也同样有用。学习风格相关的教育游戏设计和课堂使用的描述,包括内在和外在的成就取向,动机,个人特质,竞争和其他社会因素。
This chapter reviews player types found in commercial MMOs and educational games and a palette of play styles and learning is proposed from which game designers and educators can more easily imagine (or perhaps “paint”) their target audience. Two studies show how the palette might be applied. Study 1 examines the impact of different in-game reward schemas on player types. Study 2 compares classroom play with one child per computer versus paired play of the same educational game. Educational game design and the way a teacher structures in-class educational game play both influence emergent play and learning. Player archetypes (more commonly called player types) help game designers imagine the needs and interests of potential players. Considering learner types would be similarly useful. Learning styles relevant to educational game design and classroom use are described, including intrinsic and extrinsic achievement orientation, motivation, individual traits, and competition and other social factors.
DOI: 10.1037/0003-066x.52.6.613
发表时间: 1997-06-01
影响因子: 16.4
作者:
Steele, CM
通讯作者: Steele, CM