3D virtual reality vs. 2D desktop registration user interface comparison.

3D virtual reality vs. 2D desktop registration user interface comparison.
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DOI:
10.1371/journal.pone.0258103
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发表时间:
2021
期刊:
影响因子:
3.7
通讯作者:
Börner K
Börner K
中科院分区:
综合性期刊3区
文献类型:
--
作者:
Bueckle A;Buehling K;Shih PC;Börner K

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在许多医疗手术和解剖环境中,处理器官和提取的组织块是一项基本任务。为了准备人类捐赠者的标本以供进一步分析,湿台工作人员必须正确解剖人体组织并收集元数据以进行下游分析,包括有关组织空间起源的信息。注册用户界面 (RUI) 的开发是为了允许人类生物分子图谱计划 (HuBMAP) 的利益相关者注册组织块,即记录有关参考器官的人体组织数据的大小、位置和方向。 HuBMAP 联盟的组织绘图中心已使用 RUI 注册了总共 45 个肾脏、脾脏和结肠组织块,并计划在不久的将来为 17 个器官提供支持。在本文中,我们比较了将一个 3D 组织块对象配准到另一个 3D 参考器官(目标)对象的三种设置。第一个设置是 2D 桌面实现,具有传统的屏幕、鼠标和键盘界面。其余的设置都是 RUI 的虚拟现实 (VR) 版本:VR Tabletop,用户坐在虚拟空间中复制的物理办公桌前; VR Standup,用户在执行任务时直立。所有三个设置都是使用 Unity 游戏引擎实现的。然后,我们对这三种设置进行了一项用户研究,涉及 42 名人类受试者,依次完成 14 项难度逐渐增加的任务,然后依次完成 30 项相同的任务,并报告位置精度、旋转精度、完成时间和满意度。所有研究材料以及记录我们设置的视频均已提供,以支持未来的研究复制。我们发现,虽然 VR 桌面版和 VR 站立版用户的旋转速度大约是 2D 桌面版用户的三倍,并且在旋转方面的精确度大约是 2D 桌面版用户的三分之一(对于 30 个相同任务的序列),但当通过跨设置的虚拟肾脏高度进行归一化时,这三种设置之间的位置精度没有显着差异。当从具有 113 毫米高肾脏的 2D Desktop 设置进行推断时,2D Desktop 版本的绝对性能值(在 30 个相同任务系列中的 8.3 个任务之后,每个任务 22.6 秒,旋转 5.88 度,位置精度为 1.32 毫米)证实 2D Desktop 界面非常适合允许 HuBMAP 中的用户以以下速度和精度配准组织块: 满足专家进行组织解剖的需求。此外,与 VR 设置相比,2D 桌面设置更便宜、更容易学习,并且更适合湿台环境。
Working with organs and extracted tissue blocks is an essential task in many medical surgery and anatomy environments. In order to prepare specimens from human donors for further analysis, wet-bench workers must properly dissect human tissue and collect metadata for downstream analysis, including information about the spatial origin of tissue. The Registration User Interface (RUI) was developed to allow stakeholders in the Human Biomolecular Atlas Program (HuBMAP) to register tissue blocks—i.e., to record the size, position, and orientation of human tissue data with regard to reference organs. The RUI has been used by tissue mapping centers across the HuBMAP consortium to register a total of 45 kidney, spleen, and colon tissue blocks, with planned support for 17 organs in the near future. In this paper, we compare three setups for registering one 3D tissue block object to another 3D reference organ (target) object. The first setup is a 2D Desktop implementation featuring a traditional screen, mouse, and keyboard interface. The remaining setups are both virtual reality (VR) versions of the RUI: VR Tabletop, where users sit at a physical desk which is replicated in virtual space; VR Standup, where users stand upright while performing their tasks. All three setups were implemented using the Unity game engine. We then ran a user study for these three setups involving 42 human subjects completing 14 increasingly difficult and then 30 identical tasks in sequence and reporting position accuracy, rotation accuracy, completion time, and satisfaction. All study materials were made available in support of future study replication, alongside videos documenting our setups. We found that while VR Tabletop and VR Standup users are about three times as fast and about a third more accurate in terms of rotation than 2D Desktop users (for the sequence of 30 identical tasks), there are no significant differences between the three setups for position accuracy when normalized by the height of the virtual kidney across setups. When extrapolating from the 2D Desktop setup with a 113-mm-tall kidney, the absolute performance values for the 2D Desktop version (22.6 seconds per task, 5.88 degrees rotation, and 1.32 mm position accuracy after 8.3 tasks in the series of 30 identical tasks) confirm that the 2D Desktop interface is well-suited for allowing users in HuBMAP to register tissue blocks at a speed and accuracy that meets the needs of experts performing tissue dissection. In addition, the 2D Desktop setup is cheaper, easier to learn, and more practical for wet-bench environments than the VR setups.
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