Understanding and conceptualizing eSports among behavioural addictions: A brief overview of the literature.
Understanding and conceptualizing eSports among behavioural addictions: A brief overview of the literature.
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理解和概念化行为成瘾中的电子竞技:文献简要概述。
DOI:
10.1016/j.etdah.2022.100048
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发表时间:
2022
期刊:
影响因子:
--
通讯作者:
Machado Sergio
中科院分区:
文献类型:
--
作者:
Ramella-Zampa Benedetta;Carbone Giuseppe Alessio;Panno Angelo;Santos Matheus;Imperatori Claudio;Budde Henning;Murillo-Rodriguez Eric;Yamamoto Tetsuya;Machado Sergio
The aim of the current overview was to present the existing literature on the recent phenomenon of eSports. Using a multifaceted approach, we focused on its definitions, historical development, and classification, drawing attention to key disputes that exist between scholars. Furthermore, we investigated the debate on whether eSports should be considered a traditional sport or not, with a particular interest in two processes that have contributed to eSports’ development as a culturally-significant addition to the world of sports, as both a game and an occupation:sportificationandprofessionalization. Lastly, we analysed studies on spectatorship and consumption to understand why people watch and play eSports pointing out data about the recent relationship between practice and the possible development of eSport's addiction, gambling, and the related impact on individual health and wellbeing.