Understanding and conceptualizing eSports among behavioural addictions: A brief overview of the literature.

Understanding and conceptualizing eSports among behavioural addictions: A brief overview of the literature.
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理解和概念化行为成瘾中的电子竞技:文献简要概述。

DOI:
10.1016/j.etdah.2022.100048
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发表时间:
2022
期刊:
Emerging Trends in Drugs, Addictions, and Health
影响因子:
--
通讯作者:
Machado Sergio
Machado Sergio
中科院分区:
--
文献类型:
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作者:
Ramella-Zampa Benedetta;Carbone Giuseppe Alessio;Panno Angelo;Santos Matheus;Imperatori Claudio;Budde Henning;Murillo-Rodriguez Eric;Yamamoto Tetsuya;Machado Sergio

文献摘要

相似文献

本综述的目的是介绍关于电子竞技最近现象的现有文献。使用多方面的方法,我们专注于它的定义,历史发展和分类,提请注意学者之间存在的关键争议。此外,我们调查了关于电子竞技是否应被视为传统体育的辩论,特别关注两个过程,这两个过程有助于电子竞技作为体育世界的文化重要补充,既是一种游戏,也是一种职业:体育化和职业化。最后,我们分析了关于观看和消费的研究,以了解人们观看和玩电子竞技的原因,并指出了有关电子竞技成瘾、赌博以及对个人健康和福祉的相关影响的最新数据。
The aim of the current overview was to present the existing literature on the recent phenomenon of eSports. Using a multifaceted approach, we focused on its definitions, historical development, and classification, drawing attention to key disputes that exist between scholars. Furthermore, we investigated the debate on whether eSports should be considered a traditional sport or not, with a particular interest in two processes that have contributed to eSports’ development as a culturally-significant addition to the world of sports, as both a game and an occupation:sportificationandprofessionalization. Lastly, we analysed studies on spectatorship and consumption to understand why people watch and play eSports pointing out data about the recent relationship between practice and the possible development of eSport's addiction, gambling, and the related impact on individual health and wellbeing.