User embodiment in collaborative virtual environments
User embodiment in collaborative virtual environments
复制标题
协作虚拟环境中的用户体现
DOI:
10.1145/223904.223935
复制
发表时间:
1995
期刊:
影响因子:
--
通讯作者:
D. Snowdon
中科院分区:
文献类型:
--
作者:
S. Benford;J. Bowers;L. Fahlén;C. Greenhalgh;D. Snowdon
This paper explores the issue of user embodiment within collaborative virtual environments. By user embodiment we mean the provision of users with appropriate body images so as to represent them to others and also to themselves. By collaborative virtual environments we mean multi-user virtual reality systems which explicitly support co-operative work (although we argue that the results of our exploration may also be applied to other kinds of collaborative system). The main part of the paper identifies a list of embodiment design issues including: presence, location, identity, activity, availability, history of activity, viewpoint, actionpoint, gesture, facial expression, voluntary versus involuntary expression, degree of presence, reflecting capabilities, physical properties, active bodies, time and change, manipulating your view of others, representation across multiple media, autonomous and distributed body parts, truthfulness and efficiency. Following this, we show how these issues are reflected in our own DIVE and MASSIVE prototype systems and also show how they can be used to analyse several other existing collaborative systems.