A fundamental study on a natural-language-based 3D CG modeling

A fundamental study on a natural-language-based 3D CG modeling
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基于自然语言的3D CG建模基础研究

DOI:
10.1109/icsmc.1999.815639
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发表时间:
1999
期刊:
IEEE SMC'99 Conference Proceedings. 1999 IEEE International Conference on Systems, Man, and Cybernetics (Cat. No.99CH37028)
影响因子:
--
通讯作者:
M. Okada
M. Okada
中科院分区:
--
文献类型:
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作者:
Y. Kawai;Y. Higashiyama;K. Koyama;M. Okada

文献摘要

被引文献

相似文献

提出了一种基于自然语言的三维形状生成方法。一般来说,这是很难为非专业用户创建计算机图形(CG)通过使用传统的CG建模,所以我们已经开发了“做”,一个三维形状建模利用英语,这样的用户将能够创建一个CG图像。如果可以通过语言界面使用英语创建3D CG,则不具有CG的任何专门知识的非专家用户和无法使用诸如鼠标或键盘等硬件设备的残疾用户将能够创建CG。但是,该系统是面向形状建模的,因此附加了一些场景构建功能。
A method to create a 3D shape based on natural language is proposed. Generally, it is difficult for an non-professional user to create computer graphics (CG) by using traditional CG modelers, so we have developed "Do", a 3D shape modeler utilizing the English language, by which such users would be able to create a CG image. If it were possible to create 3D CG using English by a verbal interface, non-expert users, who do not have any special knowledge of CG, and handicapped users, who are unable to use hardware devices such as a mouse or keyboard, would be able to create CG. However, this system is oriented to shape modeling, and so some scene-constructing functions are attached.