The effects of coping style on virtual reality enhanced videogame distraction in children undergoing cold pressor pain.

The effects of coping style on virtual reality enhanced videogame distraction in children undergoing cold pressor pain.
复制标题

应对方式对虚拟现实的影响增强了遭受冷压痛的儿童的视频游戏分心。

DOI:
10.1007/s10865-012-9479-0
复制
发表时间:
2014
影响因子:
3.1
通讯作者:
Horn,Susan
Horn,Susan
中科院分区:
心理学3区
文献类型:
--
作者:
Sil,Soumitri;Dahlquist,LynndaM;Thompson,Caitlin;Hahn,Amy;Herbert,Linda;Wohlheiter,Karen;Horn,Susan

文献摘要

相似文献

本研究旨在评估虚拟现实(VR)增强的互动视频游戏分心对经历实验性冷加压痛的儿童的有效性,并考察回避和接近应对方式作为VR分心有效性的调节因素的作用。62名儿童(6-13岁)接受了基线冷加压试验,随后进行了两个冷加压试验,其中互动视频游戏分心分别在戴和不戴VR头盔的情况下按平衡顺序进行。正如预测的那样,在两种互动视频游戏分心条件下,儿童的疼痛耐受性都有了显著的提高。然而,无论有没有增强VR技术,都没有发现对电子游戏分心的不同反应。儿童的应对方式并没有缓和他们对分心的反应。相反,使用和不使用VR技术的互动视频游戏分心对于使用回避性或接近应对方式的儿童同样有效。
This study sought to evaluate the effectiveness of virtual reality (VR) enhanced interactive videogame distraction for children undergoing experimentally induced cold pressor pain and examined the role of avoidant and approach coping style as a moderator of VR distraction effectiveness. Sixty-two children (6–13 years old) underwent a baseline cold pressor trial followed by two cold pressor trials in which interactive videogame distraction was delivered both with and without a VR helmet in counterbalanced order. As predicted, children demonstrated significant improvement in pain tolerance during both interactive videogame distraction conditions. However, a differential response to videogame distraction with or without the enhancement of VR technology was not found. Children’s coping style did not moderate their response to distraction. Rather, interactive videogame distraction with and without VR technology was equally effective for children who utilized avoidant or approach coping styles.