Computational Thinking Through Game Creation in STEM Classrooms
Computational Thinking Through Game Creation in STEM Classrooms
复制标题
STEM 课堂中通过游戏创作进行计算思维
DOI:
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发表时间:
2018
期刊:
影响因子:
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通讯作者:
I. Arroyo
中科院分区:
文献类型:
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作者:
Avery Harrison;Taylyn Hulse;Daniel Manzo;Matthew Micciolo;Erin Ottmar;I. Arroyo
Our research uses game creation and play to explore methods for computational thinking assessment and practice in mathematics classrooms. We present the first iteration of this research that aims to evaluate the feasibility of using game creation with high school students. Students designed math-related games, modified the game to incorporate technology, then visually depicted the technological behavior in a finite state machine diagram (FSMD). We found that students were able to create math-related games, meet the constraints given for game creation, and design logical FSMDs. These findings preliminarily suggest that game creation can be used as a method for students to practice CT.