Architectures for shared haptic virtual environments

Architectures for shared haptic virtual environments
复制标题

DOI:
10.1016/s0097-8493(97)00019-8
复制
发表时间:
1997-07-01
影响因子:
2.5
通讯作者:
Hannaford, B
Hannaford, B
中科院分区:
计算机科学3区
文献类型:
--
作者:
Buttolo, P;Oboe, R;Hannaford, B

文献摘要

被引文献

相似文献

纯视觉模拟中缺乏力反馈可能会严重影响用户在操纵虚拟环境时的本体感受、有效性和沉浸感。触觉渲染,即响应于与环境的交互而向用户反馈力的过程对延迟敏感并且可能变得不稳定。在本文中,我们将描述各种技术,以整合共享虚拟仿真中的力反馈,处理重大和不可预测的延迟。三种不同的实现方式进行了研究:静态,协作和合作的触觉虚拟环境。(C)1997年爱思唯尔科学有限公司
The lack of force feedback in visual-only simulations may seriously hamper user proprioception, effectiveness and sense of immersion while manipulating virtual environments. Haptic rendering, the process of feeding back force to the user in response to interaction with the environment is sensitive to delay and can become unstable. In this paper we win describe various techniques to integrate force feedback in shared virtual simulations, dealing with significant and unpredictable delays. Three different implementations are investigated: static, collaborative and cooperative haptic virtual environments. (C) 1997 Elsevier Science Ltd.