An Inclusive Taxonomy of Player Modeling
An Inclusive Taxonomy of Player Modeling
复制标题
球员建模的包容性分类法
DOI:
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发表时间:
2011
期刊:
影响因子:
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通讯作者:
Anne Sullivan
中科院分区:
文献类型:
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作者:
Adam M. Smith;Chris Lewis;Kenneth Hullett;Gillian Smith;Anne Sullivan
“Player modeling” is a loose concept. It can equally apply to everything from a predictive model of player actions resulting from machine learning to a designer’s description of a player’s expected reactions in response to some piece of game content. This lack of a precise terminology prevents practitioners from quickly finding introductions to applicable modeling methods or determining viable alternatives to their own techniques. We introduce a vocabulary that distinguishes between the major existing player modeling applications and techniques. Four independent facets define the kind for a model: the scope of application, the purpose of use, the domain of modeled details, and the source of a model’s derivation or motivation. This vocabulary allows the identification of relevant player modeling methods for particular problems and clarifies the roles that a player model can take. It is intended to be a general vocabulary, applicable to all game genres and research approaches.