Crushing Virtual Cigarettes Reduces Tobacco Addiction and Treatment Discontinuation

Crushing Virtual Cigarettes Reduces Tobacco Addiction and Treatment Discontinuation
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DOI:
10.1089/cpb.2009.0118
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发表时间:
2009-10-01
期刊:
CYBERPSYCHOLOGY & BEHAVIOR
影响因子:
--
通讯作者:
Girard, Bruno
Girard, Bruno
中科院分区:
其他
文献类型:
--
作者:
Girard, Benoit;Turcotte, Vincent;Girard, Bruno

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试点研究显示,粉碎虚拟香烟以减少烟草成瘾的结果很有希望。在这项研究中,91名经常吸烟的人被随机分配到两种治疗条件下,这两种治疗条件的区别仅在于在虚拟环境中执行的动作:压碎虚拟香烟或抓住虚拟球。所有参与者在12次访问诊所期间都得到了护士的最低限度的心理社会支持。使用了一个经济实惠的虚拟现实系统(eMagin HMD),通过修改3D游戏创建了一个虚拟环境。结果显示,在每周4次的治疗中,粉碎虚拟香烟导致尼古丁成瘾(用Fagerstrom测试评估)、戒烟率(用呼出的一氧化碳证实)和12周心理社会最低支持治疗计划的辍学率在统计学上显著降低。在程序中增加保留讨论作为治疗成功的一个潜在的解释,并提出了关于自我效能,动机和学习的假设。
Pilot studies revealed promising results regarding crushing virtual cigarettes to reduce tobacco addiction. In this study, 91 regular smokers were randomly assigned to two treatment conditions that differ only by the action performed in the virtual environment: crushing virtual cigarettes or grasping virtual balls. All participants also received minimal psychosocial support from nurses during each of 12 visits to the clinic. An affordable virtual reality system was used (eMagin HMD) with a virtual environment created by modifying a 3D game. Results revealed that crushing virtual cigarettes during 4 weekly sessions led to a statistically significant reduction in nicotine addiction (assessed with the Fagerstrom test), abstinence rate (confirmed with exhaled carbon monoxide), and drop-out rate from the 12-week psychosocial minimal-support treatment program. Increased retention in the program is discussed as a potential explanation for treatment success, and hypotheses are raised about self-efficacy, motivation, and learning.