Improvement of a Tangible Programming Tool for a Study of Subroutine Concept

Improvement of a Tangible Programming Tool for a Study of Subroutine Concept
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用于子程序概念研究的有形编程工具的改进

DOI:
10.1007/978-3-319-94277-3_95
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发表时间:
2018
期刊:
Proc. of the 16th International Conference on Computers Helping People with Special Needs
影响因子:
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通讯作者:
Toru Oshima
Toru Oshima
中科院分区:
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文献类型:
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作者:
Mariko Tsuda;Tatsuo Motoyoshi;Kei Sawai;Takumi Tamamoto;Hiroyuki Masuta;Ken’ichi Koyanagi;Toru Oshima

文献摘要

相似文献

我们开发了一个有形的编程教育工具P-CUBE2,旨在对子例程的学习好处,如一次创建一个函数,然后重新使用它。该工具的目标用户是视力障碍和不熟悉PC操作的缺乏经验的人。我们介绍了功能块、发声功能块和平假名(日文字符)块,以便用户了解子程序的概念。用户可以通过将这些块组合放置在功能垫上来创建话语功能。可以在主垫上调用创建的话语函数。通过这些操作,用户可以控制作为受控对象输出声音的机器人。在本研究中,我们介绍了P-CUBE2的系统配置,并报告了实验结果,以评估该工具的可操作性。
We developed a tangible programming education tool “P-CUBE2” to aim at learning benefits of subroutine such as to create a function once and then reuse it. The target user of this tool are visual impairments and inexperienced persons who are not familiar with PC operation. We introduced the function mat, utterance function blocks and HIRAGANA (Japanese character) blocks so that user can learn subroutine concept. Users can create the function of utterance by combining and placing these blocks which on the function mat. The created function of utterance can be called on the main mat. By these operation, the user can control a robot which outputs sound as a controlled object. In this research, we introduce the system configuration of the P-CUBE2 and report the result of experiment for evaluation of the tool operability.