Dynamic Appearance Modelling from Minimal Cameras
Dynamic Appearance Modelling from Minimal Cameras
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DOI:
10.1109/cvprw53098.2021.00195
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发表时间:
2021-06
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影响因子:
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通讯作者:
Lewis Bridgeman;Jean-Yves Guillemaut;A. Hilton
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作者:
Lewis Bridgeman;Jean-Yves Guillemaut;A. Hilton
We present a novel method for modelling dynamic texture appearance from a minimal set of cameras. Previous methods to capture the dynamic appearance of a human from multi-view video have relied on large, expensive camera setups, and typically store texture on a frame-by-frame basis. We fit a parameterised human body model to multi-view video from minimal cameras (as few as 3), and combine the partial texture observations from multiple viewpoints and frames in a learned framework to generate full-body textures with dynamic details given an input pose. Key to our method are our multi-band loss functions, which apply separate blending functions to the high and low spatial frequencies to reduce texture artefacts. We evaluate our method on a range of multi-view datasets, and show that our model is able to accurately produce full-body dynamic textures, even with only partial camera coverage. We demonstrate that our method outperforms other texture generation methods on minimal camera setups.