Teleological Software Adaptation

Teleological Software Adaptation
复制标题

DOI:
10.1109/saso.2009.33
复制
发表时间:
2009-09
期刊:
2009 Third IEEE International Conference on Self-Adaptive and Self-Organizing Systems
影响因子:
--
通讯作者:
Joshua K. Jones;Chris Parnin;Avik Sinharoy;S. Rugaber;Ashok K. Goel
Joshua K. Jones;Chris Parnin;Avik Sinharoy;S. Rugaber;Ashok K. Goel
中科院分区:
其他
文献类型:
--
作者:
Joshua K. Jones;Chris Parnin;Avik Sinharoy;S. Rugaber;Ashok K. Goel

文献摘要

被引文献

相似文献

我们研究使用目的论元推理的自适应游戏软件代理。我们的工作的目标是开发一个交互式的环境中,游戏设计师生成的游戏的新版本的要求,和旧的软件代理从以前版本的游戏适应自己的新游戏的要求。我们正在开发和测试我们的元推理技术,以适应游戏代理Freeciv,一个成熟的程序领域的回合制,多玩家战略游戏(www.freeciv.wikia.com)。在本文中,我们首先分析了FreeCiv的适应性,接下来描述了我们的一般方法,然后描述了一个特定的适应场景。
We examine the use of teleological metareasoning for self-adaptation in game-playing software agents. The goal of our work is to develop an interactive environment in which the game designer generates requirements for a new version of a game, and the legacy software agents from previous versions of the game adapt themselves to the new game requirements. We are developing and testing our metareasoning technique for adapting game-playing agents in Freeciv, a mature program in the domain of turn-based, multi-player strategy games (www.freeciv.wikia.com). In this paper, we first present an analysis of adaptations to FreeCiv, next describe our general approach, and then describe a specific adaptation scenario.