Teleological Software Adaptation
Teleological Software Adaptation
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DOI:
10.1109/saso.2009.33
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发表时间:
2009-09
期刊:
影响因子:
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通讯作者:
Joshua K. Jones;Chris Parnin;Avik Sinharoy;S. Rugaber;Ashok K. Goel
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文献类型:
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作者:
Joshua K. Jones;Chris Parnin;Avik Sinharoy;S. Rugaber;Ashok K. Goel
We examine the use of teleological metareasoning for self-adaptation in game-playing software agents. The goal of our work is to develop an interactive environment in which the game designer generates requirements for a new version of a game, and the legacy software agents from previous versions of the game adapt themselves to the new game requirements. We are developing and testing our metareasoning technique for adapting game-playing agents in Freeciv, a mature program in the domain of turn-based, multi-player strategy games (www.freeciv.wikia.com). In this paper, we first present an analysis of adaptations to FreeCiv, next describe our general approach, and then describe a specific adaptation scenario.