Latency and avatars in Virtual Environments and the effects on gait for persons with mobility impairments
Latency and avatars in Virtual Environments and the effects on gait for persons with mobility impairments
复制标题
虚拟环境中的延迟和化身以及对行动障碍者步态的影响
DOI:
10.1109/3dui.2013.6550192
复制
发表时间:
2013
期刊:
影响因子:
--
通讯作者:
J. Quarles
中科院分区:
文献类型:
--
作者:
G. Samaraweera;Rongkai Guo;J. Quarles
Latency and avatars in Virtual Environments have been extensively studied over the years. However, there has been minimal research conducted on the effects of latency and avatars for mobility impaired users. To address this, we have conducted a study involving both healthy and mobility impaired participants with the simple task of walking across a simulated room under various latency and avatar conditions. We investigated the impact of latency and avatars on perceived latency and gait parameters (i.e., walking patterns). The results suggest that mobility impaired persons react to latency and the presence of an avatar differently than healthy users.