Latency and avatars in Virtual Environments and the effects on gait for persons with mobility impairments

Latency and avatars in Virtual Environments and the effects on gait for persons with mobility impairments
复制标题

虚拟环境中的延迟和化身以及对行动障碍者步态的影响

DOI:
10.1109/3dui.2013.6550192
复制
发表时间:
2013
期刊:
2013 IEEE Symposium on 3D User Interfaces (3DUI)
影响因子:
--
通讯作者:
J. Quarles
J. Quarles
中科院分区:
--
文献类型:
--
作者:
G. Samaraweera;Rongkai Guo;J. Quarles

文献摘要

被引文献

相似文献

虚拟环境中的延迟和化身多年来一直被广泛研究。然而,对行动不便用户的延迟和化身的影响进行的研究很少。为了解决这个问题,我们进行了一项研究,涉及健康和行动不便的参与者,他们的简单任务是在各种延迟和化身条件下走过模拟房间。我们研究了延迟和化身对感知延迟和步态参数的影响(即,步行模式)。结果表明,行动不便的人对延迟和化身的存在的反应与健康用户不同。
Latency and avatars in Virtual Environments have been extensively studied over the years. However, there has been minimal research conducted on the effects of latency and avatars for mobility impaired users. To address this, we have conducted a study involving both healthy and mobility impaired participants with the simple task of walking across a simulated room under various latency and avatar conditions. We investigated the impact of latency and avatars on perceived latency and gait parameters (i.e., walking patterns). The results suggest that mobility impaired persons react to latency and the presence of an avatar differently than healthy users.