Real-Time Shadows

Real-Time Shadows
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实时阴影

DOI:
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发表时间:
2011
期刊:
影响因子:
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通讯作者:
M. Wimmer
M. Wimmer
中科院分区:
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文献类型:
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作者:
E. Eisemann;Michael Schwarz;Ulf Assarsson;M. Wimmer

文献摘要

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阴影是游戏、电影和其他计算机生成内容的重要元素,对于增强真实感和提供重要的视觉线索至关重要。近年来,在视觉质量和速度方面有了显着的改进,使得高质量的真实实时阴影成为一个可以实现的目标。实时阴影是一个全面的指导理论和实践的实时阴影技术。它涵盖了各种不同的效果,包括硬,软,体积和半透明阴影。这本书解释了基础知识以及与阴影计算领域相关的许多高级方面。它提出了交互式解决方案和阴影计算的实际细节。作者比较了用于创建实时阴影的各种算法,并说明了如何在不同情况下使用它们。他们探讨的局限性和失败的情况下,优点和缺点,并在几个应用程序中的算法的适用性。源代码、视频、教程和更多内容可在图书网站上获得。
Important elements of games, movies, and other computer-generated content, shadows are crucial for enhancing realism and providing important visual cues. In recent years, there have been notable improvements in visual quality and speed, making high-quality realistic real-time shadows a reachable goal. Real-Time Shadows is a comprehensive guide to the theory and practice of real-time shadow techniques. It covers a large variety of different effects, including hard, soft, volumetric, and semi-transparent shadows. The book explains the basics as well as many advanced aspects related to the domain of shadow computation. It presents interactive solutions and practical details on shadow computation. The authors compare various algorithms for creating real-time shadows and illustrate how they are used in different situations. They explore the limitations and failure cases, advantages and disadvantages, and suitability of the algorithms in several applications. Source code, videos, tutorials, and more are available on the books website.