20‐1: Invited Paper: Rethinking Display Requirements for Esports and High Interactivity Applications
20‐1: Invited Paper: Rethinking Display Requirements for Esports and High Interactivity Applications
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20-1:特邀论文:重新思考电子竞技和高交互应用的显示要求
DOI:
10.1002/sdtp.16538
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发表时间:
2023
期刊:
影响因子:
--
通讯作者:
Whitted, Turner
中科院分区:
文献类型:
--
作者:
Kim, Joohwan;Spjut, Josef;Boudaoud, Ben;Watson, Ben;Whitted, Turner
Media technology is continuing its transition from passive streaming to participatory interactive experiences, including well‐known applications such as web browsing, video conferencing and gaming, as well as emerging and more demanding uses like AR/MR/VR and esports. How should display traits such as latency, refresh rate and size change to meet this trend? We review recent studies from NVIDIA Research and others on requirements for esports as the cutting edge of this trend toward interactivity, and discuss the studies’ implications for other interactive applications.
DOI:
--
发表时间:
2021
期刊:
ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play
影响因子:
--
作者:
Arjun Madhusudan;B. Watson
通讯作者:
B. Watson
影响因子:
1.8
作者:
I. Murray;S. Plainis
通讯作者:
S. Plainis