20‐1: Invited Paper: Rethinking Display Requirements for Esports and High Interactivity Applications

20‐1: Invited Paper: Rethinking Display Requirements for Esports and High Interactivity Applications
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20-1:特邀论文:重新思考电子竞技和高交互应用的显示要求

DOI:
10.1002/sdtp.16538
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发表时间:
2023
期刊:
SID Symposium Digest of Technical Papers
影响因子:
--
通讯作者:
Whitted, Turner
Whitted, Turner
中科院分区:
--
文献类型:
--
作者:
Kim, Joohwan;Spjut, Josef;Boudaoud, Ben;Watson, Ben;Whitted, Turner

文献摘要

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媒体技术正在继续从被动流媒体向参与式交互体验的转变,包括Web浏览、视频会议和游戏等知名应用,以及AR/MR/VR和电子竞技等新兴且要求更高的应用。如何显示延迟、刷新率和大小变化等特性以满足这一趋势?我们回顾了NVIDIA Research和其他机构最近关于电子竞技需求的研究,这些需求是交互趋势的前沿,并讨论了这些研究对其他交互应用的影响。
Media technology is continuing its transition from passive streaming to participatory interactive experiences, including well‐known applications such as web browsing, video conferencing and gaming, as well as emerging and more demanding uses like AR/MR/VR and esports. How should display traits such as latency, refresh rate and size change to meet this trend? We review recent studies from NVIDIA Research and others on requirements for esports as the cutting edge of this trend toward interactivity, and discuss the studies’ implications for other interactive applications.
DOI: --
发表时间: 2021
期刊: ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play
影响因子: --
作者:
Arjun Madhusudan;B. Watson
通讯作者: B. Watson
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DOI: 10.1016/s0042-6989(03)00408-5
发表时间: 2003
期刊: Vision Research
影响因子: 1.8
作者:
I. Murray;S. Plainis
通讯作者: S. Plainis