Measuring Presence and Performance in a Virtual Reality Police Use of Force Training Simulation Prototype

Measuring Presence and Performance in a Virtual Reality Police Use of Force Training Simulation Prototype
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发表时间:
2019
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通讯作者:
E. T. Garcia;Stephen G. Ware;Lewis J. Baker
E. T. Garcia;Stephen G. Ware;Lewis J. Baker
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其他
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作者:
E. T. Garcia;Stephen G. Ware;Lewis J. Baker

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在本文中,我们描述了一个虚拟现实训练模拟,旨在帮助警察学习使用武力的政策。我们的目标是通过测量存在和性能的改进来测试训练模拟原型。如果成功,这可能会导致创建一个全面的虚拟现实叙事训练模拟。模拟使用基于计划的经验管理器来确定参与者以外的代理的动作。参与者的行为被记录下来,生理数据被记录下来,参与者完成了调查问卷。参与者的知识属性被用来衡量参与者对教材的理解。我们证明,当参与者使用虚拟现实与模拟互动时,他们比使用传统的屏幕和键盘控制时体验到更大的存在感。我们还表明,参与者的表现提高了重复的会议。
In this paper we describe a virtual reality training simulation designed to help police officers learn use of force policies. Our goal is to test a training simulation prototype by measuring improvements to presence and performance. If successful, this can lead to creating a full-scale virtual reality narrative training simulation. The simulation uses a planner-based experience manager to determine the actions of agents other than the participant. Participants’ actions were logged, physiological data was recorded, and the participants filled out questionnaires. Player knowledge attributes were authored to measure participants’ understanding of teaching materials. We demonstrate that when participants interact with the simulation using virtual reality they experience greater presence than when using traditional screen and keyboard controls. We also demonstrate that participants’ performance improves over repeated sessions.