Texture-Lobes for Tree Modelling

Texture-Lobes for Tree Modelling
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用于树建模的纹理波瓣

DOI:
10.1145/1964921.1964948
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发表时间:
2011-07-01
影响因子:
6.2
通讯作者:
Chen, Baoquan
Chen, Baoquan
中科院分区:
计算机科学1区
文献类型:
--
作者:
Livny, Yotam;Pirk, Soeren;Chen, Baoquan

文献摘要

被引文献

相似文献

我们提出了一种用于建模树的基于叶瓣的树表示。新的表示基于这样的观察:树木的叶子细节可以抽象为规范的几何结构,称为叶纹理。我们引入了以下技术:(i)近似给定树数据的几何形状并将其编码为基于波瓣的表示,(ii)解码表示并合成在视觉上类似于输入的完全详细的树模型。编码树作为一种轻型中间表示,有利于大量树的高效存储和传输,例如树。例如,从服务器到客户端,用于城市环境中的交互式应用程序。该方法通过重建激光扫描树(以点集给出)以及重新表示现有树模型(以多边形给出)来评估。
We present a lobe-based tree representation for modeling trees. The new representation is based on the observation that the tree's foliage details can be abstracted into canonical geometry structures, termed lobe-textures. We introduce techniques to (i) approximate the geometry of given tree data and encode it into a lobe-based representation, (ii) decode the representation and synthesize a fully detailed tree model that visually resembles the input. The encoded tree serves as a light intermediate representation, which facilitates efficient storage and transmission of massive amounts of trees, e. g., from a server to clients for interactive applications in urban environments. The method is evaluated by both reconstructing laser scanned trees (given as point sets) as well as re-representing existing tree models (given as polygons).