A Gamified Mobile-Based Virtual Reality Laboratory for Physics Education: Results of a Mixed Approach

A Gamified Mobile-Based Virtual Reality Laboratory for Physics Education: Results of a Mixed Approach
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用于物理教育的基于移动设备的游戏化虚拟现实实验室:混合方法的结果

DOI:
10.1007/978-3-030-23525-3_32
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发表时间:
2019
期刊:
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems
影响因子:
--
通讯作者:
Olha Sharhorodska
Olha Sharhorodska
中科院分区:
--
文献类型:
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作者:
Diego Iquira;Briseida Sotelo;Olha Sharhorodska

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虚拟现实在物理学习中起着重要的作用,因为它为学生提供了一个模拟现实世界的虚拟环境。虚拟实验室是一种新的教学选择,因为它们提供了安全的环境,学生可以重复练习,而不会有损坏设备的风险。游戏化允许通过应用游戏设计元素来激励学生。本文的目的是进行沉浸式虚拟现实和游戏化的物理学习在移动的学习环境的影响的混合评估。拟议的应用程序是一个低成本的替代学校和大学,没有基础设施,以建立一个物理实验室和一个工具,在物理远程学习。对86名大学生进行了测试,并对学生产生的信息进行了分析。
Virtual reality has an important role in learning physics since it provides students a virtual environment that simulates real-world situations. Virtual laboratories are a new alternative for teaching, as they provide safe environments where the student can repeat a practice without risk of damaging the equipment. Gamification allows motivating students through the application of game-design elements. The objective of this paper was to perform a mixed evaluation of the influence of immersive virtual reality and gamification on the learning of physics in a mobile learning environment. The proposed application is a low-cost alternative for both schools and universities that do not have the infrastructure to create a physics laboratory and a tool for distance learning in physics. 86 students of university education were tested and we analyzed the information generated by the students.