A Gamified Mobile-Based Virtual Reality Laboratory for Physics Education: Results of a Mixed Approach
A Gamified Mobile-Based Virtual Reality Laboratory for Physics Education: Results of a Mixed Approach
复制标题
用于物理教育的基于移动设备的游戏化虚拟现实实验室:混合方法的结果
DOI:
10.1007/978-3-030-23525-3_32
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发表时间:
2019
期刊:
影响因子:
--
通讯作者:
Olha Sharhorodska
中科院分区:
文献类型:
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作者:
Diego Iquira;Briseida Sotelo;Olha Sharhorodska
Virtual reality has an important role in learning physics since it provides students a virtual environment that simulates real-world situations. Virtual laboratories are a new alternative for teaching, as they provide safe environments where the student can repeat a practice without risk of damaging the equipment. Gamification allows motivating students through the application of game-design elements. The objective of this paper was to perform a mixed evaluation of the influence of immersive virtual reality and gamification on the learning of physics in a mobile learning environment. The proposed application is a low-cost alternative for both schools and universities that do not have the infrastructure to create a physics laboratory and a tool for distance learning in physics. 86 students of university education were tested and we analyzed the information generated by the students.