Sketching Cartoons by Example

Sketching Cartoons by Example
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DOI:
10.2312/sbm/sbm05/027-033
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发表时间:
2005
期刊:
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影响因子:
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通讯作者:
D. Sýkora;J. Buriánek;J. Zára
D. Sýkora;J. Buriánek;J. Zára
中科院分区:
其他
文献类型:
--
作者:
D. Sýkora;J. Buriánek;J. Zára

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我们介绍了一种新的基于实例的框架,用于重用传统的卡通画和动画。与以前的方法相比,我们的目标是通过结合原始艺术品的片段来设计新的角色和姿势。使用标准的图像处理工具,这项任务是繁琐和耗时的。为了减少人工干预的量,我们结合联合收割机无监督图像分割,碎片提取和高质量的矢量化。用户可以简单地在原始图像中选择一个感兴趣的部分,然后使用一些控制涂鸦在新的构图中对其进行调整。由于易于操作,建议的基于草图的界面既适合有经验的艺术家,也适合希望以大师风格创作新故事的非熟练用户(例如儿童)。实际结果证实,使用我们的框架,高品质的卡通画可以在更短的时间内产生的标准方法相比。
We introduce a novel example-based framework for reusing traditional cartoon drawings and animations. In contrast to previous approaches our aim is to design new characters and poses by combining fragments of the original artwork. Using standard image manipulation tool this task is tedious and time consuming. To reduce the amount of manual intervention we combine unsupervised image segmentation, fragment extraction and highquality vectorization. The user can simply select an interesting part in the original image and then adjust it in a new composition using a few control scribbles. Thanks to ease of manipulation proposed sketch-based interface is suitable both for experienced artists and unskilled users (e.g. children) who wish to create new stories in the style of masters. Practical results confirm that using our framework high-quality cartoon drawings can be produced within much shorter time frames as compared with standard approaches.