Gamification of the work floor: A literature review of gamifying production and logistics operations
Gamification of the work floor: A literature review of gamifying production and logistics operations
复制标题
工作场所游戏化:生产和物流运营游戏化的文献综述
DOI:
10.24251/hicss.2018.139
复制
发表时间:
2018
期刊:
影响因子:
--
通讯作者:
Juho Hamari
中科院分区:
文献类型:
--
作者:
H. Warmelink;Jonna Koivisto;I. Mayer;M. Vesa;Juho Hamari
We review the current body of academic literature concerning gamification of production and logistics. The findings indicate that production execution and control has been addressed most often in the current body of literature, which consists mostly of design research. Objectives and goals, points, achievements, multimedial feedback, metaphorical/fictional representations, and levels and progress are currently most often employed gamification affordances on this field. The research has focused on examining or considering motivation, enjoyment and flow as the main psychological outcomes of gamification in the given context, while individual performance and efficiency are the most commonly examined or suggested behavioral/organizational impacts. Future studies should employ more rigorous study designs and firmly ground the discussions in organization theory.