Landmark-Guided Elastic Shape Analysis of Human Character Motions
Landmark-Guided Elastic Shape Analysis of Human Character Motions
复制标题
地标引导的人体角色运动弹性形状分析
DOI:
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发表时间:
2015
期刊:
影响因子:
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通讯作者:
M. Grasmair
中科院分区:
文献类型:
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作者:
Martin Bauer;Markus Eslitzbichler;M. Grasmair
Motions of virtual characters in movies or video games are typically generated by recording actors using motion capturing methods. Animations generated this way often need postprocessing, such as improving the periodicity of cyclic animations or generating entirely new motions by interpolation of existing ones. Furthermore, search and classification of recorded motions becomes more and more important as the amount of recorded motion data grows.
In this paper, we will apply methods from shape analysis to the processing of animations. More precisely, we will use the by now classical elastic metric model used in shape matching, and extend it by incorporating additional inexact feature point information, which leads to an improved temporal alignment of different animations.