Landmark-Guided Elastic Shape Analysis of Human Character Motions

Landmark-Guided Elastic Shape Analysis of Human Character Motions
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地标引导的人体角色运动弹性形状分析

DOI:
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发表时间:
2015
期刊:
arXiv.org
影响因子:
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通讯作者:
M. Grasmair
M. Grasmair
中科院分区:
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文献类型:
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作者:
Martin Bauer;Markus Eslitzbichler;M. Grasmair

文献摘要

被引文献

相似文献

电影或视频游戏中虚拟角色的动作通常是通过使用动作捕捉方法来记录演员的动作。以这种方式生成的动画通常需要后处理,例如改善循环动画的周期性或通过插值现有的运动来生成全新的运动。此外,随着运动记录数据量的增长,运动记录的搜索和分类变得越来越重要。
Motions of virtual characters in movies or video games are typically generated by recording actors using motion capturing methods. Animations generated this way often need postprocessing, such as improving the periodicity of cyclic animations or generating entirely new motions by interpolation of existing ones. Furthermore, search and classification of recorded motions becomes more and more important as the amount of recorded motion data grows. In this paper, we will apply methods from shape analysis to the processing of animations. More precisely, we will use the by now classical elastic metric model used in shape matching, and extend it by incorporating additional inexact feature point information, which leads to an improved temporal alignment of different animations.