Assessing Implicit Computational Thinking in Zoombinis Gameplay: Pizza Pass, Fleens & Bubblewonder Abyss
Assessing Implicit Computational Thinking in Zoombinis Gameplay: Pizza Pass, Fleens & Bubblewonder Abyss
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评估 Zoombinis 游戏中的内隐计算思维:Pizza Pass、Fleens
DOI:
10.1145/3130859.3131294
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发表时间:
2017
期刊:
影响因子:
--
通讯作者:
Gasca, Santiago
中科院分区:
文献类型:
--
作者:
Rowe, Elizabeth;Asbell-Clarke, Jodi;Cunningham, Kathryn;Gasca, Santiago
Players can build implicit understanding of challenging scientific concepts when playing digital science learning games [1]. In this study, we examine implicit computational thinking (CT) skills among upper elementary and middle school students during Zoombinis gameplay. We report on the development of a human labeling system for gameplay evidence of four CT skills: problem decomposition, pattern recognition, algorithmic thinking, and abstraction. We define labels that identify use of these skills in three Zoombinis puzzles, based on analysis of video data from both CT novices (upper elementary and middle school students) and CT experts (computer scientists and expert Zoombinis players). Future work will involve the construction of detectors for implicit CT skills based on these human labels, in order to analyze gamelog data at scale and give feedback to teachers.