A framework for exploring and evaluating mechanics in human computation games

A framework for exploring and evaluating mechanics in human computation games
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探索和评估人类计算游戏机制的框架

DOI:
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发表时间:
2017
期刊:
International Conference on Foundations of Digital Games
影响因子:
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通讯作者:
Mark O. Riedl
Mark O. Riedl
中科院分区:
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文献类型:
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作者:
Kristin Siu;Alexander Zook;Mark O. Riedl

文献摘要

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人类计算游戏(HCG)是一种使用游戏解决难以计算的任务的众包方法。我们概述了HCG中力学的形式表示,提供了结构分解以可视化、比较和探索HCG力学的空间。我们提出了一种基于固定任务和变化游戏元素的小规模设计实验的方法,以观察对玩家体验和人类计算任务完成的影响。最终,我们希望能够更容易地探索和开发HCG,让这些游戏在解决难题的同时为玩家提供有意义的体验。
Human computation games (HCGs) are a crowdsourcing approach to solving computationally-intractable tasks using games. We outline a formal representation of the mechanics in HCGs, providing a structural breakdown to visualize, compare, and explore the space of HCG mechanics. We present a methodology based on small-scale design experiments using fixed tasks while varying game elements to observe effects on both the player experience and the human computation task completion. Ultimately, we wish enable easier exploration and development of HCGs, letting these games provide meaningful experiences to players while solving difficult problems.