NATURAL LANGUAGE, SEMANTIC ANALYSIS AND INTERACTIVE FICTION

NATURAL LANGUAGE, SEMANTIC ANALYSIS AND INTERACTIVE FICTION
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自然语言、语义分析和互动小说

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发表时间:
2006
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通讯作者:
G. Nelson
G. Nelson
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作者:
G. Nelson

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这是对以下假设的实际检验的理论问题的描述:写作互动小说是自然语言的一种自然语言。 ,但是他的30年历史已经看到了实验的效果,即使不是主流的接受(在早期商业阶段除外):作者创造了一个虚构的文本世界,可以由“读者”或“玩家”积极探索,指挥主角的动作。 Inform 7项目旨在用自然语言替换此类语法:特别是英语的一部分。语言学的相关分支与设计系统如何工作的实用问题非常相关。 。
This is an account of theoretical issues which came out, almost unbidden, from a practical test of the following hypothesis: that the natural language in which to write interactive fiction is natural language. IF is a form of creative writing impossible before the development of computing, but whose 30-year history has seen a f lourishing of experimentation if not mainstream acceptance (except in an early commercial phase): the author creates an imaginary textual world which can actively be explored by a “reader”, or “player”, directing the actions of a protagonist. Such works have hitherto been created as if computer programs, using specially adapted programming languages (see for instance Nelson (2001)), but the Inform 7 project aims to replace such syntax with natural language: specifically, a subset of English. This change proved far more radical than had initially been expected, and it became clear that semantic analysis and related branches of linguistics were of great relevance to practical issues of how design systems for IF should work. The Inform 7 project began in 2002 as an experimental higher-level layer on top of the existing Inform system for designing IF, now in use since 1993. At time of writing, an application for Mac OS X and Windows is just about to be published as a public beta.